Our 3D and 2D Rigger spots are open at the moment!

As the Rigger, you will be working closely with the art & production teams and will be responsible for creating animation rigs for characters, creatures, props and vehicles. The rigger must be attuned to the needs of a production pipeline.

 

Job Responsibilities:

  • Work closely with the Lead Artist and Art Director to ensure that the rigging is pipeline friendly and that it is intuitive and responsive.
  • Work with production team to meet project schedules and ensure successful delivery of the rigs
  • Troubleshoot rigging issues to ensure standards are met

 

Desired Skills and Experience:

  • Good communicating skills
  • Ability to work collaboratively and communicate with multiple teams
  • Ability to troubleshoot rig setups/scripts
  • Understanding of scripted controllers and expressions
  • Has experience in various rig setups, eg: bipedal, winged characters etc.
  • Proficient in either 3DsMax or Autodesk Maya; preferably Maya

 

Bonus points:

BS/MS in Computer Science, Animation or a related field

Basic frontend web development (JS, HTML, CSS, AJAX)

A strong open source presence (send us your profile links!)